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White Mage

Mage-whiteMage-white female

Race
Humans
Cost
40
HP
35
Movement
5
XP
136
Level
2
Alignment
Advances from:
Advances to:
Icon
White Mage

A White Mage is a level 2 Human unit.  It is promoted from a Mage and can be promoted into a  Mage of Light. It prossess the abilities Cures and Heal + 8 which heals friendly adjacant units for up to 8 HP and cure them of Poison.




CombatEdit

Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After thier ordination, they often travel the world, ministering to sickness and injury.


Though not trained for combat, they are a potent ally against magical or unnatural things.


Special Notes : The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.


ActacksEdit

Name Type Strikes Range Special
Staff1 staff impact 6-2 melee -
Lightbeam lightbeam arcane 9-3 ranged Magical

ResistanceEdit

Attack Type Resistance
Arcane 40%
Blade 0%
Cold 0%
Fire 0%
Impact 0%
Pierce 0%

Terrain ModifiersEdit

Terrain Defense Movement Cost
Frozen 20% 3
Castle 60% 1
Sand 30% 2
Flat 40% 1
Hills 50% 2
Mountains 60% 3
Unwalkable 0% -
Swamp 20% 3
Cave 40% 2
Village 60% 1
Deep Water 0% -
Shallow Water 20% 3
Coastal Reef 30% 2
Impassable 0% -
Forest 50% 2
Mushroom Grove 50% 2

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