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Wesnoth-1.9.0-4

Several units

A Unit almost always represents one single creature or monster in Battle for Wesnoth, however the Galleon, Pirate Galleon and Transport Galleon are notable exceptions, being mechanical constructs. Units have many different statistics to set them apart from other units, including the following: (included are each of the statistics for a Human Peasant)

  • Cost = 8
  • Hit points (HP) = 18
  • Movement points (Movement) = 5
  • Experience points needed (XP) = 23
  • Level = 0
  • Alignment = Lawful
  • Position in advancement tree = Advances to either the Spearman or the Bowman
  • Abilities = None
  • Attacks = Pitchfork and Pitchfork
    • Damage = 5 and 4
    • Strikes = 2 and 1
    • Type = Pierce and Pierce
    • Range = Melee and Ranged
    • Weapon abilities = None
  • Resistances = See below
    • Arcane = 20%
    • Blade = 0%
    • Cold = 0%
    • Fire = 0%
    • Impact = 0%
    • Pierce = 0%
  • Terrain Defences = See below
    • Castle = 60%
    • Cave = 40%
    • Coastal Reef = 30%
    • Deep Water = 0%
    • Flat = 40%
    • Forest = 50%
    • Frozen = 20%
    • Hills = 50%
    • Mountains = 60%
    • Mushroom Grove = 50%
    • Sand = 30%
    • Shallow Water = 20%
    • Swamp = 20%
    • Unwalkable= 0%
    • Village = 60%
  • Terrain Movement Costs = See below
    • Castle = 1
    • Cave = 2
    • Coastal Reef = 2
    • Deep Water = -
    • Flat = 1
    • Forest = 2
    • Frozen = 3
    • Hills = 2
    • Mountains = 3
    • Mushroom Grove = 2
    • Sand = 2
    • Shallow Water = 3
    • Swamp = 3
    • Unwalkable= -
    • Village = 1

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