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Paladin

Paladin

Race
Cost
58
HP
65
Movement
8
XP
Level
3
Alignment
Advances from:
Advances to:
N/A
Icon
Paladin

A Paladin is a level 3, human unit. It promoted from Knight and it was the highest possible upgrade for this line of profession. It equiped with Charge skill which allow it to boost it attack while attacking it enemies but in return the enemies counterattack is also being boost. On top of that it also proceess the ability to heal +4 which allows all the friendly unit adjacent to it being heal on thier wound.

DescriptionEdit

Knights of the highest virtue, Paladins have sworn their strength not to the king and crown, but to ideals themselves; of chivalry, and the stewardship of everything that is good. They may serve in the armies of the world, but their first loyalties often lie with groups of their own making; secret, monastic orders that cross political and cultural boundaries. Rulers are sometimes wary of them, for the paladins' loyalty is only as strong as the liege's apparent virtue. This has led the more darkly ambitious to either attempt to defame and disperse these groups, or more rarely, to conjure elaborate deceptions to keep these otherwise staunchly loyal troop is service.


Full paladins are generally not quite as fearsome as the 'Grand Knights' that champion most armies, but they are first-class fighters nonetheless. Additionally, their wisdom and piety grant these warrior monks certain curious abilities; a paladin is very powerful in fighting magical and unnatural things, and most have some skill at medicine and healing.


Special Notes : Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing.

AttacksEdit

Name Type Strikes Range Special
Sword3 sword arcane 8-5 melee -
Lance lance pierce 15-2 melee Charge

ResistanceEdit

Attack Type Resistance
Arcane 60%
Blade 20%
Cold 0%
Fire 0%
Impact 30%
Pierce -20%

Terrain ModifiersEdit

Terrain Defense Movement Cost
Frozenterrainicon Frozen 30% 2
Castleterrainicon Castle 40% 1
Sandterrainicon Sand 30% 2
Flatterrainicon Flat 40% 1
Forestterrainicon Forest 30% 3
Hillsterrainicon Hills 40% 2
Mountainsterrainicon Mountains 0% -
Unwalkableterrainicon Unwalkable 0% -
Swampterrainicon Swamp 20% 4
Caveterrainicon Cave 20% 4
Villageterrainicon Village 40% 1
Deepwaterterrainicon Deep Water 0% -
Shallowwaterterrainicon Shallow Water 20% 4
Coastalreefterrainicon Coastal Reef 30% 3
Mushroomgroveterrainicon Mushroom Grove 20% 4

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