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Knight

Knight

Race
Cost
40
HP
58
Movement
8
XP
120
Level
2
Alignment
Advances from:
Advances to:
Icon
Knight

A Knight is a level 2 Humans unit. It is promoted from Horsemen and can be promoted to a Paladin or Grand Knight. It has the Charge skill, which allows it to double its damage when attacking, but this also doubles the damage of the enemy's counterattack.




CombatEdit

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.


Special Notes : Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.





AttacksEdit

Name Type Strikes Range Special
Sword-Human sword blade 8-4 melee -
Lance lance pierce 14-2 melee Charge

ResistanceEdit

Attack Type Resistance
Arcane 20%
Blade 20%
Cold 0%
Fire 0%
Impact 30%
Pierce -20%

Terrain ModifiersEdit

Terrain Defense Movement Cost

Frozen

30% 2
Castle 40% 1
Sand 30% 2
Flat 40% 1
Hills 40% 2
Mountains 0% -
Unwalkable 0% -
Swamp 20% 4
Cave 20% 4
Village 40% 1

Deep Water

0% -
Shallow Water 20% 4
Coastal Reef 30% 3
Impassable 0% -
Forest 30% 3
Mushroom Grove 20% 4

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