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Horseman

File:Horseman.jpg

Race
Humans
Cost
23
HP
38
Movement
8
XP
44
Level
1
Alignment
Advances from:
N/A
Advances to:
Icon
Horseman

An Horseman is an Humans unit and a level 1 unit. It can be promote into a Knight or a Lancer. It equiped with Charge skill which allow it to boost it attack while attacking it enemies but in return the enemies counterattack is also being boost.


CombatEdit

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow strict code of honour. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting target.


Special Notes : Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.






ActacksEdit

Name Type Strikes Range Special
Spear spear pierce 9-2 melee Charge

ResistanceEdit

Attack Type Resistance
Arcane 20%
Blade 20%
Cold 0%
Fire 0%
Impact 30%
Pierce -20%

Terrain ModifiersEdit

Terrain Defense Movement Cost
Frozen 30% 2
Castle 40% 1
Sand 30% 2
Flat 40% 1
Hills 40% 2
Mountains 0% -
Unwalkable 0% -
Swamp 20% 4
Cave 20% 4
Village 40% 1
Deep Water 0% -
Shallow Water 20% 4
Coastal Reef 30% 3
Impassable 0% -
Forest 30% 3
Mushroom Grove 20% 4

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