Lich
| |
Race
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Undead
|
Cost
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50
|
HP
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60
|
Movement
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6
|
XP
|
150
|
Level
|
3
|
Alignment
|
|
Advances from:
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Advances to:
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Icon
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A Lich is a level 3 unit belonging to the race and faction of Undead. It is one of the two advancements of the Dark Sorcerer and one of the two final advancements of the Dark Adept, the other being the Necromancer.
The way liches are formed and how they work is explored in "Descent into Darkness", where the player guides Malin Keshar on his path to becoming an all-powerful necromancer. When he becomes deathly injured, the player must perform a ritual to turn Malin into a lich.
Liches can unleash very powerful magical attacks at range, and, as undead, they can drain the life from their foes in melee.
Combat[]
Unit Description[]
A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised at all, testifies to the magnitude of what their order has achieved.
Abilities[]
Submerge - The Lich does not breathe air and so can hide undetected in deep water.
Attacks[]
Name | Type | Strikes | Range | Special | |
---|---|---|---|---|---|
touch | arcane | 8-3 | melee | drains | |
chill tempest | cold | 12-3 | ranged | magical | |
shadow wave | arcane | 9-3 | ranged | magical |
Resistances[]
Attack Type | Resistance |
---|---|
Arcane | -40% |
Blade | 10% |
Cold | 60% |
Fire | -20% |
Impact | -10% |
Pierce | 30% |
Terrain Modifiers[]
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 3 | 10% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 60% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | - | 0% |
Village | 1 | 60% |