An Assassin is a level 3, human unit. It is the highest possible upgrade for the Thief-line. Like its lesser cousin the rogue, the Assassin has the skirmisher skill and ignores enemy Zones of Control.
The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knifes throw from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun.
Special Notes : If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in village or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zone of control and thus move unhindered around them.